RetroTD Endless Tower Defense
RetroTD Endless v2

Endless Mode

Push your defense as far as possible in the updated Endless Mode. Difficulty now scales in clearer steps, milestone rewards are bigger, and weekly leaderboard runs are built for long-term survival.

Leaderboard

This weekโ€™s #1 killer

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Every week starts a fresh Endless v2 competition. Survive longer, climb higher, and see if you can take the crown before the board resets.

Map Preview

The Graveyard

This is the current Endless v2 map layout, drawn from the in-game route. It gives players a quick read on the lane shape before they jump into a run.

 
S
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
B
 
 
 
 
 
 
 
S = Spawn
B = Base
Orange = Path
Map Notes

What makes this map tricky?

The Graveyard is built around repeated bends, mirrored loops, and multiple long vertical stretches. That makes placement and coverage much more important than simply stacking raw damage.

  • Long lane segments reward smart range coverage.
  • Tight turns create strong tower overlap opportunities.
  • Late-game speed scaling makes weak coverage punishable fast.
  • Endless v2 is easier to read when you know the lane before you start.
Tip

Use this page as a quick reference while balancing or comparing runs. As Endless evolves, this map section can also grow into a full strategy and placement guide.

v2 Focus

Milestone rewards

Diamonds are no longer drip-fed every fixed amount of kills. Endless v2 rewards longer survival through milestone-based payouts only.

v2 Focus

Step-based scaling

Enemy health and speed both scale in predictable steps, making balancing cleaner while still letting late-game runs spiral into real pressure.

v2 Focus

Weekly competition

Every week is a new race for the top. Survive longer, reach more milestones, and climb the Endless v2 weekly leaderboard.

Rewards

Milestone rewards

Diamonds are awarded when you hit specific kill milestones during a run. The longer you survive, the bigger the payout becomes.

100 kills
๐Ÿ’Ž 1
250 kills
๐Ÿ’Ž 2
500 kills
๐Ÿ’Ž 5
1.000 kills
๐Ÿ’Ž 10
2.500 kills
๐Ÿ’Ž 25
5.000 kills
๐Ÿ’Ž 50
10.000 kills
๐Ÿ’Ž 100
25.000 kills
๐Ÿ’Ž 250
50.000 kills
๐Ÿ’Ž 500
100.000 kills
๐Ÿ’Ž 1.000
Rules

How Endless v2 works

Endless v2 is built around survival pressure rather than wave completion.

  • Goldmines are disabled.
  • Damage, Speed, and Range research are enabled.
  • All other research is disabled.
  • Game Speed selection remains enabled.
  • Weekly leaderboard progression is based on how long you survive.
Why v2?

The goal of Endless v2 is to make the mode easier to read, easier to balance, and more satisfying to grind. Rewards are now more meaningful, while enemy scaling stays transparent and progressively more intense.

Balancing Overview

Endless v2 balancing information

Below is the current balancing setup for Endless v2. These values may still be tuned over time as more runs, leaderboard data, and player feedback come in.

Last updated for v2 balancing
Spawn pacing
Spawn interval 0.75 seconds
Snapshot every 10 kills
Minimum snapshot interval 2.0 seconds
Enemy HP scaling
Start HP multiplier 0.8x
HP growth factor 1.3x
HP growth step Every 25 kills
Enemy speed scaling
Start speed multiplier 1.0x
Speed growth factor 1.02x
Speed growth step Every 25 kills
Maximum speed multiplier 2.0x
Economy
Passive diamond drip Disabled
Diamond reward source Milestones only
Research enabled Damage / Speed / Range
Goldmines Disabled