RetroTD Endless Tower Defense
Live game balance

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Meet every active enemy and turret in RetroTD. All statistics below come directly from the current game balance database.

Default Balance Version 68 Updated Jul 23, 2026
Enemy intel

Enemies

Know what is coming and which damage sources work best.

View turrets
Enemy

Basic

Not too fast. Not too strong.

Base health
45 HP
Speed
0.3
Health growth per wave
11%
Damage to base
1
Coin reward
1 coins
Diamond reward
0 diamonds
Radius
10 px
Damage received
Gun turret
100%
Rocket turret
75%
Freeze turret
100%
Splash turret
100%
Dynamite
90%
Claymore
75%
Enemy

Runner

Fast, but fragile.

Base health
30 HP
Speed
0.55
Health growth per wave
11%
Damage to base
1
Coin reward
1 coins
Diamond reward
0 diamonds
Radius
8 px
Damage received
Gun turret
100%
Rocket turret
75%
Freeze turret
100%
Splash turret
100%
Dynamite
90%
Claymore
75%
Enemy

Giant

Slow, but very tough.

Base health
150 HP
Speed
0.22
Health growth per wave
11%
Damage to base
2
Coin reward
2 coins
Diamond reward
0 diamonds
Radius
12 px
Damage received
Gun turret
75%
Rocket turret
100%
Freeze turret
100%
Splash turret
100%
Dynamite
100%
Claymore
100%
Enemy

Boss

Very strong. Very dangerous.

Base health
350 HP
Speed
0.17
Health growth per wave
11%
Damage to base
5
Coin reward
5 coins
Diamond reward
1 diamonds
Radius
16 px
Damage received
Gun turret
75%
Rocket turret
100%
Freeze turret
100%
Splash turret
100%
Dynamite
100%
Claymore
100%
Enemy

Flyer

Flies directly to your base.

Base health
80 HP
Speed
0.42
Health growth per wave
11%
Damage to base
3
Coin reward
3 coins
Diamond reward
0 diamonds
Radius
9 px
Damage received
Gun turret
50%
Rocket turret
100%
Freeze turret
0%
Splash turret
0%
Dynamite
0%
Claymore
0%
Defense guide

Turrets

Compare the current costs, range, damage and upgrade values.

Back to enemies
Turret

Gun

A fast, reliable turret for focused single-target damage.

Base damage
18
Fire interval
0.8 sec
Range
2 tiles
Projectile speed
600 px/s
Build cost
20 coins
Turret

Rocket

Long-range explosive damage, targeting the first enemy by default.

Base damage
40.5
Fire interval
1.8 sec
Range
3.5 tiles
Projectile speed
200 px/s
Build cost
50 coins
Turret

Gold Mine

Generates coins to strengthen your economy during a run.

Base damage
0
Fire interval
999 sec
Range
0 tiles
Projectile speed
0 px/s
Build cost
100 coins
Base yield
25 coins
Yield per upgrade
10 coins
Upgrade cost
25 coins
Maximum upgrade points
5
Turret

Freeze

Slows enemies in range while dealing supporting damage.

Base damage
1
Fire interval
1.8 sec
Range
2.5 tiles
Projectile speed
0 px/s
Build cost
100 coins
Upgrade cost
25 coins
Maximum upgrade points
5
Damage per upgrade
×1.2
Range per upgrade
×1.05
Speed per upgrade
×1.1
Base movement multiplier
×0.6
Movement multiplier per upgrade
×0.965
Minimum movement multiplier
×0.5
Base slow duration
1.25 sec
Slow duration per upgrade
1.037 sec
Maximum slow duration
1.5 sec
Turret

Splash

Damages groups of enemies caught inside its area of effect.

Base damage
25
Fire interval
2 sec
Range
2.5 tiles
Projectile speed
0 px/s
Build cost
100 coins
Upgrade cost
25 coins
Maximum upgrade points
10
Damage per upgrade
×1.2
Range per upgrade
×1.025
Speed per upgrade
×1.1